ABOUT
Game Capture Artist · content creation
Anthony Huls is a game capture artist specializing in cinematic in-game footage, launch trailers, and screenshot campaigns for AAA and indie studios alike.
With a background in both cinematography and interactive media, Anthony brings a director's eye to every frame — finding the moments that make games feel alive and worth playing.
Based in the United States, he works remotely with studios and publishers worldwide, delivering polished assets on tight production timelines.
EXPERIENCE
Led direction of capture sessions to orchestrate dynamic gameplay sequences involving multiple players with varied roles and actions.
Collaborated closely with the capture team to help deliver gameplay capture scenes for various marketing assets.
Executed content creation workflows from live streaming, machinima content, and community engagement — amassing 140K+ follows and 6.5M+ likes.
SKILLS
Game Capture
PC capture via remote systems and proprietary tools
capture direction
Team leading direction of up to 6 actors / roles from world scenics to high-skilled action gameplay
Screenshot Capture
High-resolution in-game photography for press kits and marketing
storyboarding
Construct intricate storytelling actions that immerse the viewer into the scene
Motion Graphics
Final Cut Pro / After Effects title cards, lower thirds, and UI overlays
video editing / Asset Delivery
Premiere Pro / Final Cut Pro trailer edits, music integration, footage cut-down exports
SELECTED CREDITS
TOOLS
open to new opportunities.